ASRA is a 15 minutes student game made with two other people, Lucas Delmas and Elisa De Greve.
The game is played with a virtual controller in the shape of a tower made up of several rotating cylinders. You can create shadow paths with the controller which can interact and rotate environment elements. The goal is to guide a young woman through the different levels of a tower and to help her to bring the night back into the sky.
I took care of the level design, environnent art direction, 3D environment assets excepting the plant mesh and crystal shader, cinematics, the lighting and special effects.
We made the game in the Unity HDRP engine.

Platforms: Windows and Mac - June 2020
Music made by Antoine Jorissen
SCREENSHOTS
CONCEPTS
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